Dan and Mikey discuss campaign pitches, primers and adventures they’d like to run.
The lads are back at their old devious games, concocting virtueless villains to halt your party in their tracks. This time, Dan, Mikey, and Tim utilise the table of monster features from the Dungeon Master’s guide to pick to random feats to create 4 distinct monsters/villains and use their collective imaginations to work them into a variety of possible campaign ideas. From simple exploding traps to extraplanar deity-like creatures of eternally burning light, the guys really have fun with this one.
In part 2 of our explorers’ endeavour to examine these creatures of pure elemental energy, Dad, Mikey, and Tim get up close and personal with the water and fire elementals.